| Eyes |
Wide · Cross-eyed · Winking · Sleepy · Dizzy · Pixel · Visor · Cyclops · Starstruck |
The face is not decoration on top of the data — it is the data. Nine shapes, rolled
from the fingerprint. A machine that has stopped answering rolls its eyes back
whatever it drew, and gets them again the moment it beats.
|
| Mouth |
Grin · Smile · Fangs · Surprised · Smirk · Tongue out · Unimpressed · Cat · Gasping |
Nine more, rolled independently. Eyes and mouth come from separate parts of the
fingerprint, so gaining a generation redraws the whole face rather than nudging it
one step along.
|
| Adornment |
None · Antenna · Horns · Halo · Headphones · Brows |
What it is wearing. None is the most common, which is the point — a card with
something on its head should feel like it drew something.
|
| Backdrop |
Void · Starfield · Lattice · Datarain · Nebula · Sunburst · Bokeh · Topography |
The world behind the die. Void is the plainest and the most common; the other seven
are built out of the same fingerprint that drew the floorplan.
|
| Companion |
None · Coffee · Floppy · Wrench · Bolt · Balloon · Satellite · Coin · Rubber duck |
A small object keeping it company, bottom left. It bobs while the machine is alive
and goes still when it is not.
|
| Frame |
Hairline · Double rule · Brackets · Riveted · Dashed |
The treatment on the edge of the die. Small, and the thing that makes two cards
with the same face still read as different objects.
|
| Finish |
Matte 45% · Glossy 25% · Shiny 15% · Holographic 10% · Prismatic 5% |
How the silicon catches the light. The first trait here that is weighted rather
than an even roll — matte is meant to be the common answer, so a foil card is
actually a foil card. Prismatic adds refraction streaks over the rainbow.
|
| Border |
Plain 38% · Double 25% · Notched 15% · Neon 12% · Gilded 7% · Holofoil 3% |
The edge of the card itself, which is a different thing from the Frame — that is
the rule around the die, inside the picture. This is the object's own edge, and it
is what makes a soul read as something you could pick up.
|
| Patina |
relics only — Barely used → Storied |
The one trait a live soul cannot have. Read from lifetime completed jobs, which the
market writes and the hardware carries, so it cannot be manufactured: a keepsake
from a machine that served nine hundred jobs is visibly not the same object as one
from a machine that served three.
|
| Edition |
First Light · 2–7 of 8 · Last Light |
Which of the device's eight this is. The first a machine ever mints and the last it
can are unrepeatable; the six between are ordinary. This is the scarcest thing on
the card and the only one you cannot get back.
|
| Class |
NVIDIA · AMD · Apple Silicon · CPU · Browser |
What kind of machine it is. Sets the palette family and, on chain, the reward
multiplier. Browser souls are the most common by nature — anyone can mint one in a
minute — and flagship accelerators the least.
|
| Identity |
Verified · Attested · Declared |
How well the hardware's identity is pinned down, taken from which fields its probe
actually produced. A CPU or a browser tab can never be Verified: they have no
driver UUID to read. It is a permanent property of the token.
|
| Status |
Alive · Lapsed · Relic |
The only trait that changes after minting, and it changes by itself. Alive redraws
its ring every time you look; Lapsed means the machine stopped answering; Relic
means the soul is spent and the token is freely tradeable.
|
| WCU |
0.00 – 13.12 |
Capability on one scale across every class, where 1.00 is roughly an RTX 4090. It
is what the attestor measured under challenge, not a spec sheet figure, and it sets
the deposit the mint costs.
|
| Jobs kept |
a running count |
Work this hardware actually completed. It lives on the device rather than the
token, so it survives retiring and re-enrolling — you cannot mint a clean sheet.
|
| Fingerprint |
the device id |
The seed the whole picture is drawn from. Two machines cannot share one, which is
why two souls cannot share a face.
|